Website powered by

Practicing my Python/PyQt and results

General / 18 December 2019

Python practice


Got a cold/flu last week so I stayed home... so obviously like any other sick person out there I decided with this occasion to invest some time on my python skills.


I wanted to develop a tool with a basic but cool ui for it relatively fast so I went for a simple idea of a Composition Helper tool.

Give the option to the 2d/3d artist to snap a screenshot and then Mirror/Blur or add a rule of third grid on top.

Took this opportunity to use the QtDesigner for Pyside and get a more modern UI look.

Here is a fast demo how this works:

What it does:

  • Takes screenshots of both displays (only 2 supported at the moment)
  • You can select which Display to work on
  • You can Mirror vertically (make scene composition is better if mirrored)
  • You can Blur it (spam it even) to see if readability is good
  • You can "spawn" a rule of third grid

What I could have done differently/better:

  • Add a folder selection for where the screenshots will be saved
  • Add a slider for how strong the blur can be (instead of spamming the button)
  • Draw on top of the image for grids instead of adding another image (even if currently its way faster :D)
  • Add the option to have dark or light theme instead of just dark.
  • Scaling/Resizing the window would resize/scale the screenshot/ui too.


Project git link: https://github.com/ianistor/CompositionTool 

Stylesheet credits : https://github.com/Lumyo/darkorange-pyside-stylesheet 


If anyone is interested I could make an exe/installer for this so you don't execute the python code everytime.

If not it was really cool that I still haven't forgotten everything regarding Python and even if my code its not the best, it works and it achieved its purpose.


I'm hoping with this Christmas holiday I have more time to invest in Houdini/Python, so who knows? Maybe i'll post something else soon...

Have a nice Christmas and a Happy new year !

/Andrei

Post E3 and on-wards

General / 19 June 2018

Had the pleasure of working on E3 this year on The Division 2.

My main focus was on setting up destruction, complex graph setups for props while helping people with random issues(aka firefighting) among other things as well.

Another cool thing I managed to do is to add as much dynamism to props as I could (Ivy/cloth simulation, cover wiggle and metal plates on the wing moving when agents go on top of them and making stuff react in some cool way when shot at, for ex the shopping cart wheels).


Crrrrrrrrrrazy exciting and looking forward expanding my knowledge even more.


Shout out to the E3 Team and all the people who stayed over or supported us in order for us to have an amazing trailer :)

Let's ship it! 

*Assets are not created by me, I've only made the graph setup or modified the assets in minor/some way*