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[FAB] Asset Status Overlay Plugin

See production status straight in browser

See production status straight in browser

Customize your statuses and settings

Customize your statuses and settings

This week I've submitted my first Fab plugin. https://fab.com/s/d783d916db7e
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ASSET STATUS OVERLAY FOR UNREAL ENGINE

QUICK LINKS

Getting Started:
https://github.com/ianistor/Asset-Status-Overlay/wiki/Asset-Status-Overlay-%E2%80%90-Getting-Started-WIKI

FAQ:
https://github.com/ianistor/Asset-Status-Overlay/wiki/Frequently-Asked-Question

Report a Bug:
https://github.com/ianistor/Asset-Status-Overlay/blob/main/report_bug_process.md

Request a Feature:
https://github.com/ianistor/Asset-Status-Overlay/blob/main/feature_request_process.md

Full Documentation:
https://ianistor.com/tools/2026-04-06-asset-status-overlay/?utm_source=artstation&utm_medium=post&utm_campaign=aso_documentation

Showcase Video:
https://vimeo.com/1194992080

Asset Status Overlay brings production tracking directly into Unreal Editor—no spreadsheets or external trackers, just clear visual feedback in the Content Browser.

Right-click any asset to assign a custom production status. The selected status is displayed directly on its thumbnail. Default statuses such as L0, L1, and L2 can be renamed, reordered, or extended in Project Settings to match your team’s workflow.

Any status can be marked as Invalid for Use, making it suitable for deprecated, cut, or unapproved assets. The plugin warns users when they attempt to use an invalid asset.

The plugin also includes:

• A Level Visualizer for reviewing actor and material statuses

• An Asset Dashboard with a Kanban-style layout for faster reviews

• Tools for identifying and replacing invalid assets used in a level

KEY FEATURES

• Assign production statuses to any Unreal asset through the right-click menu

• Display status labels directly on Content Browser thumbnails

• Support all Unreal asset types, including meshes, materials, Blueprints, and textures

• Customize status names, colors, ordering, and behavior in Project Settings

• Visualize actor and material statuses directly in the level

• Review project or level assets through the Asset Dashboard

• Find assets marked as Invalid for Use

• Quickly replace invalid assets

• Keep production tracking directly inside Unreal Editor

EXAMPLE WORKFLOWS

• Asset production: WIP → Approved → Final

• Level design: Blockout → Playtest → Polish

• VFX and animation reviews: Needs Review → Final

• QA pipelines: Pending Test → Passed → Reopened

• Team communication: Owned by X → On Hold → Needs Update

Asset Status Overlay helps teams keep asset progress visible, identify outdated content, and reduce friction during reviews—all without leaving Unreal Editor.

CURRENT LIMITATIONS

• Material replacement through the Asset Dashboard is not currently supported.

• Versions before 4.0 may require navigating away from and back to a folder to refresh thumbnail statuses. This is no longer required in version 4.0.

TECHNICAL DETAILS

• Asset statuses are stored using metadata tags and displayed on Content Browser thumbnails.

• Status names, colors, ordering, and behavior can be configured in Project Settings.

• The plugin uses Editor Scripting Utilities for editor-side asset metadata operations. This plugin must be available for full functionality.

Date
November 3, 2025