Had the pleasure of working on E3 this year on The Division 2.
My main focus was on setting up destruction, complex graph setups for props while helping people with random issues(aka firefighting) among other things as well.
Another cool thing I managed to do is to add as much dynamism to props as I could (Ivy/cloth simulation, cover wiggle and metal plates on the wing moving when agents go on top of them and making stuff react in some cool way when shot at, for ex the shopping cart wheels).
Crrrrrrrrrrazy exciting and looking forward expanding my knowledge even more.
Shout out to the E3 Team and all the people who stayed over or supported us in order for us to have an amazing trailer :)
Let's ship it!
*Assets are not created by me, I've only made the graph setup or modified the assets in minor/some way*